Skip to main content

The Distinction Between Great Games and Great Facades


The Mass Effect series is arguably one of the best gaming sagas ever published. I'm definitely a fan. But the more I ponder its greatness, the more I believe that the interactive portions of Mass Effect have nothing to do with how awesome it is.
Crazy? Maybe so, but hear me out. When you strip away the epic, cut-scene-driven story; the lovable and distasteful characters; and the fresh coat of graphical paint, all you're left with is a third-person shooter that is average at best. The first two installments feature a middling implementation of a shooting mechanic and laughable enemy intelligence. They also employ parochial role-playing elements and excessively linear combat environments.
In addition, they both have deceptively little exploration. In Mass Effect, you get to jump into horribly designed Mako missions and find minerals for yourself, and in Mass Effect 2, you can fly around in a boring spaceship and scan boring planets for resources instead. Neither really features much of a sense of discovery.
Mass Effect 2's level-up system makes the same mistake many that modern RPGs do: heavily scripted character paths. By not providing enough enemies or data stations, you cannot gain experience at your leisure. In order to make Commander Shepard and his friends stronger, you have to advance the story. If that's the case, why have leveling at all? The skimpy number of skill points I earn throughout the adventure aren't really necessary. The game might as well auto-level my characters.
That said, I absolutely enjoyed my time in the Mass Effect universe. They are two of my favorite games from this generation, and the reason for that was the story-driven experience. It is, in a word, epic. I remember going into the final battle of Mass Effect 2 shaking as if I was actually going into combat with my friends. (I've been in real-life combat, so I know the feeling.)
Developer BioWare did such an outstanding job of developing the characters that I felt responsible for them and dreaded the possibility of losing a team member. I remember hearing Tali yell at me over the comm to hurry. I felt the genuine sense of urgency while I fought my way to her side. It was awesome!
Generally speaking, I'm not a huge fan of iPhone gaming. My mainstays are RPGs, Madden, the occasional tactical shooter, and retro kart titles like Sonic and Sega All-stars Racing. The iPhone doesn't handle any of these types of games particularly well.
But oddly enough, I recently got hip to the whole SuperBrothers: Sword and Sworcery EP phenomenon that all the major sites seemed so hyped about. I'm still playing through it, but I can see why so many people have been taken in by it. It has a novel art style, and the first boss battle definitely got my blood pumping. But much like Mass Effect, if you stripped these things away, you'd have a very tedious and boring game.
This idea isn't new. Old-school adventure developer Sierra did something similar with its Space Quest and King's Quest series. Neither of them were really "games" as we think of them in the contemporary sense. They were all about experience and discovery.
But where do we draw the line? How do we discern the difference between a game that actually features compelling design and a game the presents an appealing package? If I had my way, I would marry the world-building of Mass Effect with the free exploration and customizable leveling of the Elder Scrolls series.
In the future, I hope developers can stop using pretty window dressing to cover up a game I would never play based solely on the elements that make it distinct from other media. I don't want developers to let time and budget constraints hold them back from bringing us the best of both worlds.

Comments

Popular posts from this blog

Sony PlayStation Phone

Could Sony Ericson Xperia Play be Sony's entry point in the mobile phone market? Even though it remains just a rumor at this point the Xperia Play has been gaining interest ever since its 1st public announcement by Engadget in late January. The phone boasts a 4 inch LCD multi touch screen and also a slide-out PlayStation gaming pad. It combines the Android operating system with the one of the PSP Go to allow for a remarkably touch-friendly user experience. A few of the smartphone's top features include its eight mega-pixel camera, three-dimensional SVG functionality, and Bravia technology for faster video playback. The Xperia Play features the usual search, home, back and menu buttons which we see on almost any Android smartphone. The actual gaming pad itself is setup very much like the PSP Go and has a pair of shoulder pads, the common D-pad to the left, and Sony's signature four-shape buttons on the right side. The Xperia Play additionally has two touch-pad joy stick...

Virtual Reality Gaming The Future of Immersive Play

 Virtual Reality Gaming The Future of Immersive Play Virtual reality (VR) has transformed the gaming industry by providing a level of immersion that was once the stuff of science fiction. Through the use of VR headsets and motion-tracking technology, players can step inside a game and interact with environments in a way that feels real. This article explores the rise of virtual reality gaming, its current state, the technologies that are driving it, and its future prospects. The Rise of Virtual Reality Gaming VR gaming started to gain real traction in the early 2010s with the advent of headsets like the Oculus Rift. Initially funded through a Kickstarter campaign, Oculus Rift and its subsequent acquisition by Facebook marked a turning point for VR, signaling its potential to go mainstream. Following its lead, major companies like Sony with the PlayStation VR and HTC with the Vive began to invest heavily in VR, enhancing the technology and integrating it into the gaming experience. ...

The Way To Enjoy Pokemon Games Online

Pokemon games online are in a rampage since its release over the internet. For all those who don't know, Pokemon became the next big thing since Nintendo's Mario games.It was Nintendo that released Pokemon as well and with these two great games under their wings, the company successfully continued its reign as one of the world's premier gaming giants. Pokemon was initially created as a media franchise, not really a video game series. But since Nintendo is Nintendo, whatever they come out with will eventually find its way into the gaming market. Pokemon then became the primary game in Nintendo's Game Boy consoles. This game followed the evolution of such console from its first days when all it has was a black and white screen, all the way to the newer Nintendo DS. Pokemon games online were not available immediately though. Several years have passed before the game got famous over the online gaming world. Online gamers belong to an entirely different league. They a...